Twoorb Plugins  1.0
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
oNAmazonA heavily modified version of the AWSSDK for NET to work with unity. Use at your own risk, we recommend that you use the classes in the Twoorb.AWS namespace instead
|oNDynamoDBv2A heavily modified version of the AAWSSDK (DynamoDBv2) for NET to work with unity. Use at your own risk, we recommend that you use the classes in the Twoorb.AWS namespace instead
||oNModel
||oCAmazonDynamoDBClientImplementation for accessing AmazonDynamoDBv2
||oCAmazonDynamoDBConfigConfiguration for accessing Amazon DynamoDB service
||oCAmazonDynamoDBException
||oCIAmazonDynamoDBInterface for accessing AmazonDynamoDBv2
||oCAmazonDynamoDBv2RequestBase class for AmazonDynamoDBv2 operation requests.
||oCAttributeActionAttribute Action
||oCComparisonOperatorComparison Operator
||oCIndexStatusIndex Status
||oCKeyTypeKey Type
||oCProjectionTypeProjection Type
||oCReturnConsumedCapacityReturn Consumed Capacity
||oCReturnItemCollectionMetricsReturn Item Collection Metrics
||oCReturnValueReturn Value
||oCScalarAttributeTypeScalar Attribute Type
||oCSelectSelect
||\CTableStatusTable Status
|oNS3A heavily modified version of the AWSSDK (S3) for NET to work with unity. Use at your own risk, we recommend that you use the classes in the Twoorb.AWS namespace instead
||oNEncryption
||oNModel
||oNTransfer
||oCAmazonS3ClientImplementation for accessing AmazonS3
||oCAmazonS3ConfigConfiguration for accessing AmazonS3 service
||oCAmazonS3Exception
||oCIAmazonS3Interface for accessing AmazonS3
||oCDeleteObjectsExceptionAmazonS3 exception. Thrown when DeleteObjects returns successfully, but some of the objects were not deleted.
||oCS3CannedACLA list of all possible CannedACLs that can be used for S3 Buckets or S3 Objects. For more information about CannedACLs, refer:
||oCS3RegionA list of all possible S3 Bucket region possibilities. For more information, refer:
||oCS3PermissionA list of all ACL permissions. For more information, refer:
||oCS3StorageClassSpecifies the Storage Class of of an S3 object. Possible values are:

  • ReducedRedundancy: provides a 99.99% durability guarantee
  • Standard: provides a 99.999999999% durability guarantee
||oCNotificationEventsThe constants for the known event names used by S3 notification. S3 might add new events before the SDK is updated. In which case the names listed in the S3 documentation will work as well as these constants.
||oCServerSideEncryptionMethodA list of all server-side encryption methods.
||oCGranteeTypeA list of all grantee types.
||oCLifecycleRuleStatusA list of all lifecycle statuses.
||oCVersionStatusA list of all version statuses.
||\CEncodingTypeA list of all encoding types.
|\CRegionEndpointThis class contains the endpoints available to the AWS clients. The static constants representing the regions can be used while constructing the AWS client instead of looking up the exact endpoint URL.
| \CEndpointThis class defines an endpoints hostname and which protocols it supports.
oNTwoorb
|oNAWSA series of classes created to communicate with our modified version of the AWSSDK for .NET. We recommend that you only use these classes to communicate with AWS from your project
||oCDynamoDBUtilityA runtime utility class for the DynamoDB service to make it easier to use its features. If you need to communicate with DynamoDB in the editor instead of at runtime, we recommend that you use the NETDynamoDB class.
||oCNETDynamoDBHelper class to communicate with .NET DynamoDBv2 methods in the AWSSDK
||oCAmazonS3UtilityA runtime utility class for the AmazonS3 service to make it easier to use its features. If you need to communicate with AmazonS3 in the editor instead of at runtime, we recommend that you use the NETAWSS3 class.
||\CNETAWSS3Helper class to communicate with .NET S3 methods in the AWSSDK
|oNFileSystem
||oNEditor
||oCFileServiceA file service utility for easy handling of files. Can be extended with different services(for example: FTP; AWSS3)
||oCFileServiceAWSS3File service extension for Amazon S3 service http://aws.amazon.com/s3/
||oCFileServiceFTPFile service extension for uploading files to an ftp server.
||oCFileSystemFile System asset for loading and using the different file system services
||oCServiceSettingsBase class for containing the settings for a file system service
||oCServiceSettingsAWSS3The service settings for an Amazon S3 account http://aws.amazon.com/s3/
||\CServiceSettingsFTPThe service settings for the FTP Service
|oNPrefabSystem
||oNEditor
||oCAssetBundleCoroutinerCo-routine helper class for downloading asset bundles in co-routines
||oCAssetBundleDataContainer class for an asset bundle. Keeps track of the objects using this bundle
||oCAssetBundleDependencyContainer class for an asset bundle. Similar to the AssetBundleData.cs class, but this class keeps track of other bundles depending on assets from this bundle.
||oCAssetBundleLoaderAssetBundleLoader loads, unloads and keeps track of asset bundles and their dependencies
||oCContentGroupDataContainer class for the content group data
||oCIPrefabServiceInterface for a prefab service that will be used at runtime. A prefab service will implement these methods and return an instantiated game object based on the information received in the parameters. Can be used for retrieving local and remote prefabs.
||oCLocalPrefabContainer class with the information needed to load a locally stored prefab.
||oCPrefabConnectionRepresents a prefab connection to be used in your scripts. Use this class in all your scripts instead of a GameObject reference when you want to use a prefab.
||oCPrefabIdentifierThe prefab identifier attaches a unique ID to all the prefabs to be used in the Prefab System. Make sure to attach this script to ALL prefabs you want to use with the Prefab System.
||oCPrefabObjectPoolAn object pool for prefab instantiation. Used for AssetBundle reference counting
||oCPrefabServiceThe prefab service. It handles, loads and unloads the references to remote and local prefabs.
||oCRemotePrefabContainer class with data for a prefab stored remotely.
||oCRemovableComponentRepresents a component that will be removed when preparing prefab objects for build.
||\CRuntimePrefabDataInformation asset containing data of all the prefabs used with the prefab system at runtime.
|\NUtilities
| oNEditor
| oNMiniJSON
| oCBuildVersionHelper class that increments and keeps track of build versions
| oCCoroutinerHelper class to start coroutines from classes that doesn't inherit from MonoBehaviour. example usage: Coroutiner.StartRoutine(My_Coroutine());
| oCDataFillerA helper class that takes Dictionary(string, objects) and fills a specified class object with its data using System.Reflection. It can also convert class objects into Dictionary(string, objects). Useful for json-string generation with MiniJSON.
| oCDebugLineData class with information on how to draw a debug line.
| oCDebugBoundsData class with information on how to draw a debug bounds or box collider object.
| oCDebugCircleData class with information on how to draw a debug circle or sphere object.
| oCDebugPainterMonoThe MonoBehaviour class that draws debug meshes. Must be attached to a camera to work. To switch the use from Camera.main - use SetDebugDrawCamera(Camera camera) - method.
| oCLogMessageA data struct containing the data for a log message
| oCLoggerA custom logger class to be used in the game developer process. Provides a custom GUI, save log to disc and report issue by mail ability as well as crash detection. Use the Initialize()-method to set up. To enable mail-support - use the InitializeEMail()-method.
| oCMailerUtility class that helps sending mail through a php-interface.
| oCObjectPool< T >An object pool for classes derived from MonoBehaviour. Useful for optimization. The pool takes care of the instantiation of the original object and expands the pool if necessary. After you've created the pool, use FetchObject() to get an object and RecycleObject to give it back when you are done.
| \CStateMachine< T >A state machine utility class. Use AddState to Add the states and callbacks and use TriggerState to use them.
\CAssetBundleWindowA custom editor window containing the settings for building asset bundles with the prefab system