Twoorb Plugins  1.0
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Package Twoorb.Utilities

Namespaces

package  Editor
 
package  MiniJSON
 

Classes

class  ApplicationEx
 Extension methods for the Unity.Application class
 
class  BuildVersion
 Helper class that increments and keeps track of build versions More...
 
class  Coroutiner
 Helper class to start coroutines from classes that doesn't inherit from MonoBehaviour. example usage: Coroutiner.StartRoutine(My_Coroutine()); More...
 
class  DataFiller
 A helper class that takes Dictionary(string, objects) and fills a specified class object with its data using System.Reflection. It can also convert class objects into Dictionary(string, objects). Useful for json-string generation with MiniJSON. More...
 
class  DebugLine
 Data class with information on how to draw a debug line. More...
 
class  DebugBounds
 Data class with information on how to draw a debug bounds or box collider object. More...
 
class  DebugCircle
 Data class with information on how to draw a debug circle or sphere object. More...
 
class  DebugPainter
 Static class with methods to draw debug objects
 
class  DebugPainterMono
 The MonoBehaviour class that draws debug meshes. Must be attached to a camera to work. To switch the use from Camera.main - use SetDebugDrawCamera(Camera camera) - method. More...
 
class  DebugPrimitives
 Creates debug meshes made with a line mesh topology
 
struct  LogMessage
 A data struct containing the data for a log message More...
 
class  Logger
 A custom logger class to be used in the game developer process. Provides a custom GUI, save log to disc and report issue by mail ability as well as crash detection. Use the Initialize()-method to set up. To enable mail-support - use the InitializeEMail()-method. More...
 
class  Mailer
 Utility class that helps sending mail through a php-interface. More...
 
class  ObjectPool< T >
 An object pool for classes derived from MonoBehaviour. Useful for optimization. The pool takes care of the instantiation of the original object and expands the pool if necessary. After you've created the pool, use FetchObject() to get an object and RecycleObject to give it back when you are done. More...
 
class  State< T >
 
class  StateMachine< T >
 A state machine utility class. Use AddState to Add the states and callbacks and use TriggerState to use them. More...
 

Functions

delegate void ActionEventHandler ()
 Delegate declaration with no parameters More...
 

Function Documentation

delegate void Twoorb.Utilities.ActionEventHandler ( )

Delegate declaration with no parameters